make gold up in world of warcraft
World Of Warcraft Mastery World Of Warcraft Guides/Videos & Bonuses Leveling, Gold & Macros Guides.
Ever play World of Warcraft and find yourself short on cash the second the first decent epic gets listed on the AH? You’re not alone. Gold sellers are making hundreds of millions per year selling to players just like you. Do you really want to trade real cash for fake gold? I don’t, which is why I make my fellow players buy me anything I want. How? I use the AH to line my pockets 24 hours a day.
Using my simple strategy, anyone can make a few hundred gold per week, if not per day. Here’s how I did it: First I created a mule/twink and sent her to Org. I then sent her some cash from my main, which was 100 gold to start with. Since I didn’t have much, I needed to make money on small fry stuff. Most people who play the market buy up greens, blues, and purples and then reprice them. Sure, you can make some money, but only if someone who wants the exact item you have happens to be looking for it at the exact time you have it listed, and, if no one else has undercut you. Do you really want to tie up all your cash in Troll's Bane Leggings or a Zealot Blade hoping a twinker will buy it?
The easier way is to corner the market on things people have to have. For this example we’ll use cloth. Linen and wool are easy targets. At lower levels, most of it is consumed with bandage making, and even more of it is sitting in player’s inventories waiting to be vendored. What’s left is listed on the AH. Here’s where your cash comes in; you run the market buying everything up below a certain price, which in this example will be one gold. Keep soaking it up until the cheap stuff is gone and you have a decent supply. Don’t blow all your cash, as you’ll need it to defend your position when other sellers try and undercut you.
Now that you have a few bags full of wool, it’s time to list on the AH. You paid one gold and below for your supply, so taking into account listing fees and the auction house cut, you need to price it at a point which will help you make a decent profit. I like trying for a double on wool, which is two gold per stack. I buy everything in sight for one gold, and then list it at two. Every time some gets listed at one, I buy it. When buyers come in looking for wool stacks, they can’t get any cheap stuff, as I am buying it all. This forces them to start taking out all the stacks between where I am buying and where I am selling. Once that is gone, they have to buy mine.
While is seems like you can just list it and walk away, to make serious money you need to constantly check your positions in the AH. If there is a seller who seems to have an unlimited supply, keep buying it up. Stacks of wool take time to collect. He’ll run out of stacks long before you run out of cash. Most likely, the sellers who are dumping it cheap will start to sell for a higher price out of sheer greed. This helps drive up prices, which helps get them closer to your supply of two gold stacks.
After I doubled my money on wool, and forced the market up so the cheap stuff was no longer available for me to re-supply, I moved up to silk, mageweave, runecloth, and then netherweave cloth. Over the course of a month I was able to take my main from 60-70 and make right around 5,000 gold on my market twink. By this time, my twink actually was a twink due to my snapping up level 19 twink gear cheap.
This is a really simple strategy which can be employed to almost anything on the AH that is in constant demand. Primals, essences, enchanting dusts, leather, etc. Just make sure you pick something easy to start with. Lastly, treat the AH like you would a BG. You are there to make money, not friends. Don’t tell people who your twink is if you don’t want them hitting you up for loans or items. You’re just setting yourself up for constant /w from people, or worse, making yourself a target to get hacked.
Chris Yarbrough owns [http://www.myspace.com/roninkatana]Ronin Katana an import company specializing in hand forged samurai swords. Future articles can be found [http://www.roninkatana.com]Here
Article Source: http://EzineArticles.com/?expert=Chris_Yarbrough http://EzineArticles.com/?How-to-Make-a-Fortune-in-Gold-Playing-World-of-Warcraft&id=515619
gold make up in world of warcraft
World Of Warcraft Gold Guide WoW Gold Guide.
Showing posts with label Online Gaming. Show all posts
Showing posts with label Online Gaming. Show all posts
Tuesday, February 26, 2008
Wednesday, February 6, 2008
World of Warcraft - Which Loot Distribution System is the Best?
World Of Warcraft Mastery World Of Warcraft Guides/Videos & Bonuses Leveling, Gold & Macros Guides.
We all play World of Warcraft for many reasons but the actual bottom line is that we are there for the loot. We join pick up groups for the loot. We join raid guilds for the loot.
Loot is the driving factor for any guild type that conducts organized raids. Most of the high end loot is attainable only by organized raid style guilds therefore these guilds need to have a loot distribution system.
1.) Assigned Loot System
In this system the Guild Leader or Raid Leader decides how loot on a given raid is distributed. There are a few things that should be taken into account by the person in charge of loot distribution.
* How long a member has been with the guild?
* Are they active members who attend raids?
* Who needs the item the most?
The majority of MMO gamers are not in favor of this kind of loot system because it usually ends up being the "Good Ole Boy System". In this type of system those who are a good friend of the person in charge of loot distribution usually get the good stuff. If you are not a buddy with them then you get the good stuff AFTER their friends do.
I have been in many guilds in my 10+ years of gaming and have never found one who used this system to be completely fair. I am not saying that it cannot be done, only that I have never seen it done.
2.) Random Number System
Most gaming systems have a feature that will allow everyone to roll a random number. In this system everyone rolls and the highest number gets the loot.
Though this system might seem fair which in a sense it is since it gives everyone an equal chance at the item. There are some serious drawbacks to using this system though.
Class specific items may not go to the classes that actually can use them or even use them at all. This keeps needed equipment out of the hands of those who need it the most. Suppose a priest only staff drops and it is won by a warrior, what is the benefit of that. Your priest could definitely use the item and all the warrior can do with it is sell it.
3.) Need Before Greed
This system is kind of like the Random Number System but with a twist. In this system the only ones who may roll on the item are those who actually need it. This allows items to get into the hands of players who need it to improve their character.
While this system is better than the Random Roll it still lacks. It does not reward those who have invested time in the guild and attended many raids a better chance.
It is not fair for a new member to get "The Sword of Ultimate Noobness" on their first trip when there is another player standing there who has attended every raid since the beginning of the guild who needs it.
4.) Point Based Loot System
This system is known as "DKP" to many long time MMORPG players, and is fair to everyone involved. It rewards player based on their dedication and participation.
Players earn points based on attendance, bosses killed, and time in zone etc. They may then spend these points to purchase an item that drops from a mob.
I am not going to go into a full discussion of the Point Based Loot System here. That could be an entire e-book in itself and will be another of my publications at a later date. In the mean time run a Google search for "DKP" and visit the results for more information.
Lee Ruleman is a 10 year veteran of Massively Multiplayer Online Role Playing Games (MMORPG) beginning with Ultima Online and continuing on through the present. It is Lee's goal is to assist other players in attaining maximum level, the best equipment, large cash reserves, and advanced gaming knowledge, all in a 100% legal manner.
For a limited time Lee is offering his brand new product "Effective MMORPG Guild Creation and Management" for Free!
Stop by http://www.mmogamepro.com and grab your Free copy today.
Article Source: http://EzineArticles.com/?expert=Lee_Ruleman http://EzineArticles.com/?World-of-Warcraft---Which-Loot-Distribution-System-is-the-Best?&id=875660
World Of Warcraft Gold Guide WoW Gold Guide.
If you found this article to be helpful please support this site. Thanks.
We all play World of Warcraft for many reasons but the actual bottom line is that we are there for the loot. We join pick up groups for the loot. We join raid guilds for the loot.
Loot is the driving factor for any guild type that conducts organized raids. Most of the high end loot is attainable only by organized raid style guilds therefore these guilds need to have a loot distribution system.
1.) Assigned Loot System
In this system the Guild Leader or Raid Leader decides how loot on a given raid is distributed. There are a few things that should be taken into account by the person in charge of loot distribution.
* How long a member has been with the guild?
* Are they active members who attend raids?
* Who needs the item the most?
The majority of MMO gamers are not in favor of this kind of loot system because it usually ends up being the "Good Ole Boy System". In this type of system those who are a good friend of the person in charge of loot distribution usually get the good stuff. If you are not a buddy with them then you get the good stuff AFTER their friends do.
I have been in many guilds in my 10+ years of gaming and have never found one who used this system to be completely fair. I am not saying that it cannot be done, only that I have never seen it done.
2.) Random Number System
Most gaming systems have a feature that will allow everyone to roll a random number. In this system everyone rolls and the highest number gets the loot.
Though this system might seem fair which in a sense it is since it gives everyone an equal chance at the item. There are some serious drawbacks to using this system though.
Class specific items may not go to the classes that actually can use them or even use them at all. This keeps needed equipment out of the hands of those who need it the most. Suppose a priest only staff drops and it is won by a warrior, what is the benefit of that. Your priest could definitely use the item and all the warrior can do with it is sell it.
3.) Need Before Greed
This system is kind of like the Random Number System but with a twist. In this system the only ones who may roll on the item are those who actually need it. This allows items to get into the hands of players who need it to improve their character.
While this system is better than the Random Roll it still lacks. It does not reward those who have invested time in the guild and attended many raids a better chance.
It is not fair for a new member to get "The Sword of Ultimate Noobness" on their first trip when there is another player standing there who has attended every raid since the beginning of the guild who needs it.
4.) Point Based Loot System
This system is known as "DKP" to many long time MMORPG players, and is fair to everyone involved. It rewards player based on their dedication and participation.
Players earn points based on attendance, bosses killed, and time in zone etc. They may then spend these points to purchase an item that drops from a mob.
I am not going to go into a full discussion of the Point Based Loot System here. That could be an entire e-book in itself and will be another of my publications at a later date. In the mean time run a Google search for "DKP" and visit the results for more information.
Lee Ruleman is a 10 year veteran of Massively Multiplayer Online Role Playing Games (MMORPG) beginning with Ultima Online and continuing on through the present. It is Lee's goal is to assist other players in attaining maximum level, the best equipment, large cash reserves, and advanced gaming knowledge, all in a 100% legal manner.
For a limited time Lee is offering his brand new product "Effective MMORPG Guild Creation and Management" for Free!
Stop by http://www.mmogamepro.com and grab your Free copy today.
Article Source: http://EzineArticles.com/?expert=Lee_Ruleman http://EzineArticles.com/?World-of-Warcraft---Which-Loot-Distribution-System-is-the-Best?&id=875660
World Of Warcraft Gold Guide WoW Gold Guide.
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