Tuesday, February 26, 2008

How to Make a Fortune in Gold Playing World of Warcraft

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Ever play World of Warcraft and find yourself short on cash the second the first decent epic gets listed on the AH? You’re not alone. Gold sellers are making hundreds of millions per year selling to players just like you. Do you really want to trade real cash for fake gold? I don’t, which is why I make my fellow players buy me anything I want. How? I use the AH to line my pockets 24 hours a day.

Using my simple strategy, anyone can make a few hundred gold per week, if not per day. Here’s how I did it: First I created a mule/twink and sent her to Org. I then sent her some cash from my main, which was 100 gold to start with. Since I didn’t have much, I needed to make money on small fry stuff. Most people who play the market buy up greens, blues, and purples and then reprice them. Sure, you can make some money, but only if someone who wants the exact item you have happens to be looking for it at the exact time you have it listed, and, if no one else has undercut you. Do you really want to tie up all your cash in Troll's Bane Leggings or a Zealot Blade hoping a twinker will buy it?

The easier way is to corner the market on things people have to have. For this example we’ll use cloth. Linen and wool are easy targets. At lower levels, most of it is consumed with bandage making, and even more of it is sitting in player’s inventories waiting to be vendored. What’s left is listed on the AH. Here’s where your cash comes in; you run the market buying everything up below a certain price, which in this example will be one gold. Keep soaking it up until the cheap stuff is gone and you have a decent supply. Don’t blow all your cash, as you’ll need it to defend your position when other sellers try and undercut you.

Now that you have a few bags full of wool, it’s time to list on the AH. You paid one gold and below for your supply, so taking into account listing fees and the auction house cut, you need to price it at a point which will help you make a decent profit. I like trying for a double on wool, which is two gold per stack. I buy everything in sight for one gold, and then list it at two. Every time some gets listed at one, I buy it. When buyers come in looking for wool stacks, they can’t get any cheap stuff, as I am buying it all. This forces them to start taking out all the stacks between where I am buying and where I am selling. Once that is gone, they have to buy mine.

While is seems like you can just list it and walk away, to make serious money you need to constantly check your positions in the AH. If there is a seller who seems to have an unlimited supply, keep buying it up. Stacks of wool take time to collect. He’ll run out of stacks long before you run out of cash. Most likely, the sellers who are dumping it cheap will start to sell for a higher price out of sheer greed. This helps drive up prices, which helps get them closer to your supply of two gold stacks.

After I doubled my money on wool, and forced the market up so the cheap stuff was no longer available for me to re-supply, I moved up to silk, mageweave, runecloth, and then netherweave cloth. Over the course of a month I was able to take my main from 60-70 and make right around 5,000 gold on my market twink. By this time, my twink actually was a twink due to my snapping up level 19 twink gear cheap.

This is a really simple strategy which can be employed to almost anything on the AH that is in constant demand. Primals, essences, enchanting dusts, leather, etc. Just make sure you pick something easy to start with. Lastly, treat the AH like you would a BG. You are there to make money, not friends. Don’t tell people who your twink is if you don’t want them hitting you up for loans or items. You’re just setting yourself up for constant /w from people, or worse, making yourself a target to get hacked.

Chris Yarbrough owns [http://www.myspace.com/roninkatana]Ronin Katana an import company specializing in hand forged samurai swords. Future articles can be found [http://www.roninkatana.com]Here

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Monday, February 18, 2008

World of Warcraft Guilds

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There are millions of people online at any given time on World of Warcraft and it can seem all too lonely if you just jump into the middle of them and have nowhere to go. This is why the guild system was created, to give everyone a quick and easy method to talk with their fellow players and help each other with various quests. There are numerous reasons why a guild might be a good thing and why it might be a bad thing, depending on what you’re looking for.

Finding a Guild

For the relatively new, level 20 solo player looking for a guild, the decision is actually rather important. There are hundreds of them on any given server and each one has a different set of features that might attract you. It’s important to know exactly what you want and are looking for from these guilds.

Will you be online when the rest of the guild is online? You don’t want to be the oddball Pacific Coaster when your guild is from Sweden and plays while you’re sleeping do you? No matter how good the guild is, if you are unable to play with them without completely rearranging your sleeping schedule, it’s probably not a good choice.

You also might not fit in because of your level. If you find a group of really nice players who all happen to be level 30, you’re going to be out of luck when you go to fight that level 60 dungeon you’ve been waiting for. It ultimately depends on what you want the guild to do for you. If you want questing partners, you’ll need to look for something more cohesive and befitting your level. However, if you want something that matches your personality and some people to talk to, it might not matter quite as much.

Starting a Guild

On the other side, is the role of the Guild Master, the guy or gal who is in charge of the whole operation and will soon regret their decision. It’s not an easy process to start a guild. It takes a lot of time and energy and often requires a lot of careful planning, something most people are not interested in doing.

You have to get members first off. Many players are not interested in playing with new guilds. They want large, active guilds with existing success and members to talk to. The best way to get around this is to just recruit your friends and make them sign your petition. It’s much too hard to gather strangers for a new guild.

You also have to set up the leadership chain. You’ll need choose from one of many different styles of command and then position your friends or new acquaintances accordingly. Good luck with this. Many guilds don’t last longer than a week, mainly because of how much work it is to organize and keep something of this caliber going. Consider if it is worth it before putting all that much effort into the endeavor or you might regret your decision.

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Tuesday, February 12, 2008

World of Warcraft Quest Guides

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So, you're looking for World of Warcraft quest guides, eh? Well you are not alone. Questing can be everything from boringly dull to downright frustrating. I expect every avid WoW player at one time or another has been at the point of explosion from some of the more ambiguous quest lines. Perhaps the information that the one crab you need is *south* is not very helpful, especially when the NPC is located at the top of the map. Things like that just make your day that little bit (or a lot) more annoying than it really needs to be.

Would you like to know exactly where to go and what to do if you want to find out all the information required to complete practically any quest in the game? Well, never fear, I have also dealt with quest frustration, and I am here to give you the benefit of my experience.

There are two ways to resolve quest difficulties: you can search internet web sites, or you can purchase a good guide.

Three extremely informative websites are Thottbot, Allakhazam, and Goblin Workshop.

Thottbot runs and gains information from an in-game tool called Cosmos. If you enable it to, it will catalog basically all the data you come across and tell that to Thotbot. In this way Thotbot gathers information from numerous fellow gamers about quests that have been fulfilled. Thottbot should have almost anything in the game, though, on rare occasions I have found a quest left unfilled or missing entirely.

Next, Allakhazam is a very nice website, especially with the slew of features it boasts. Like Thottbot and Goblin Workshop, it possesses a handy dandy search function for finding what you need easily. If Thottbot does not have it, Allakhazam should. Beyond that, Allakhazam has some other features such as character profiles, talent calculator, walkthroughs, forums, and all that good stuff. (I should note that I believe Thottbot has most of this as well; I simply prefer the Allakhazam version.)

Goblin Workshop is essentially the same as the other two, though it feels a little bit smaller, perhaps due to a smaller contributing user base. Anyway, if somehow both Thottbot and Allakhazam lack what you need then do give Goblin Workshop a try.

By far the easiest resource for questing players is a well-written guide by an experienced player. In order to use the free internet resources you must already know which quest is the best for you and which one you want to do, and then you have to search for the specifics on each quest individually.

A good guide will tell you all of the quests you need to do and the proper order to complete them in. This saves a lot of trouble, confusion, and wasted time.

Almost any quest dilemma can be solved using a good guide or one of the three main internet resources.

Well, there you go. Good luck in your questing!

Dante Valentino is a veteran online gamer and has multiple high level WoW characters on several servers. For detailed reviews of the best [http://www.warcraft.weeklypwnage.com ]World of Warcraft guides available visit http://www.warcraft.weeklypwnage.com

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Monday, February 11, 2008

Looking for the Best World of Warcraft Weapons?

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Well, it's pretty obvious why you would want to know more about World of Warcraft weapons, now isn't it? To make your character fast and efficient, and more importantly, an awesome, killing machine, you need to properly arm yourself. Also, it couldn't hurt to research the available weapon skills for your specific class first; there is nothing like buying an expensive rare weapon only to find you cannot even use it.

First, you will want to consider what level range you are in. For instance, at the lower levels, such as one to fifteen or so, even mages and warlocks can do decent melee damage; thus a melee weapon increase is not a bad idea. Whereas later, monsters will maul anything except melee-oriented classes if they even dare attempt such a strategy. Lesson to be learned? Know your limitations and what style of fighting suits you.

As I mentioned above, for the earlier levels it is quite viable to use the plain old starter-type weapon; you improve that basic staff by replacing it with a better staff and so on. Obviously, if you happen to possess a weapon that far out-does your current one and it is of a different skill type feel free to train that different weapon skill up and use it. Still the trek between cities for just the right weapon skill often wastes valuable leveling time, especially at lower levels.

Some pretty obvious types stand out for different classes as a generally good choice, such as a dual sword-using rogue for fast pure damage killing strategies. Warriors are also better off using dual-wielding unless they possess an extremely good two-hander for the level range they are in; the faster attacks and increased rage more than make up for the increased miss rate and lower one-hit damage.

The caster classes like druid, mage, and warlock, however, have much more emphasis placed upon the weapon's improvement to statistics, rather than direct damage dealt to the target. This sometimes makes it much easier to find a weapon or, alternatively, results in using the same staff for a long time. However, I often find it easier to get a generally good stat-increaser, rather than a good damage-dealing weapon.

Another successful strategy is to use weapons possessing the right speed for whatever abilities you primarily use. Instant special strikes are better with slower, high damage, ranged weapons, and strikes that function instead of a normal attack (special ability strikes) may do better with a speedier weapon.

I recommend that you either build your talents, skills, and abilities around a specific very good weapon, or that you get a weapon to complement your existing talents, skills, and abilities. Always consider the possibility of changing your character to use a vastly superior style of weaponry; it can be seriously worth it.

Good luck picking the weapon that is right for you!

Dante Valentino is a veteran online gamer and has multiple high level WoW characters on several servers. Don't be a broke low-level newb! Go to Dante's reviews of the best [http://www.warcraft.weeklypwnage.com ]World of Warcraft Guides and [http://www.gotwarcraft.com ]Gold Making Guides and visit http://www.gotwarcraft.com for all your World of Warcraft needs.

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Sunday, February 10, 2008

World of Warcraft Druid Quests

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World of Warcraft Druids, are characters with a huge range of special skills. Not only can he behave in the same way as Priests, Rogues and Warriors, but he can also transfom into an animal. Only Night Elves and Taurens can become Druids, and it is really just a matter of personal choice, which class you choose.

However, whichever you choose, you will be asked to perform some quests which are peculiar to Druids. Although these are optional, they will give you some special skills, that you will probably need in the future.

The first of these, will be at level ten, where you will be instructed by a Druid Trainer, to see a special Druid Trainer in a major city. Night Elf Druids will go to Darnassus and speak to Mathrengyl Bearwalker, and Tauren Druids to Thunder Bluff to speak with Turak Runetotem. Should you not be able to find either of them , ask one of the wandering city guards, where to find a Druid Trainer, and you'll be informed where to go.

From here, you will be sent to Moonglade, to speak with Dendrite Starblaze in the town of Nighthaven. before you leave, you will be given a "Teleport to Moonglade" spell, by your Druid Trainer. This will always teleport you to Moonglade, whenever you want.

Moonglade is contested, so be prepared if you are playing PvP, you may possibly be killed outright. After you have spoken with Dentrite Starblaze, you will be sent to talk to the Great Spirit Bear, in the mountains north west of Nighthaven. He is not there to fight with, just to talk to. he will just give you some information. When you have read this, you will be sent back to Dentrite Starblaze for the next part of your quest.

This next phase, differs slightly for each of the races, however both have the same final outcome. Night Elves will be given special dust, to take to Auberdine,where you will place this dust on a special stone,in a cave. Naturally, the entrance to this is protected, so you may have to fight your way in. You will then be expected to defeat a level twelve monster called Lunaclaw; you may wish to have gained a level or two before you do this, or team up with someone else, to help you. After his defeat, the spirit of Lunaclaw will tell you something, which you will read and then you will return to Dentrite Starblaze in Nighthaven again.

Here, you will be congratulated and send you back to Darnassus, where you will again speak to Mathrengyl Bearwalker in the Cenarion Enclave. You will then be given the Bear transformation skill as a Night Elf Druid.

If you are a Tauren Druid, you won't need to go to Auberdine to kill Lunaclaw, Dentrite will send you instead to the edge, between the Barrens and Mulgoreto look for a special stone. On this you will sprinkle the special dust which Dentrite will give you, to summon Lunaclaw. He will appear behind you, remember he is a level twelve monster, so follow the advice given earlier here. Once you've defeated Lunaclaw, its spirit rises and gives you some information, read it and return to the Moonglade.

You too will be congratulated by Dentrite, who will send you back to Thunder Bluff and Turak Runetotem on the Elder Rise, where he will give you the Bear transformation skill too.

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Wednesday, February 6, 2008

World of Warcraft - Which Loot Distribution System is the Best?

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We all play World of Warcraft for many reasons but the actual bottom line is that we are there for the loot. We join pick up groups for the loot. We join raid guilds for the loot.

Loot is the driving factor for any guild type that conducts organized raids. Most of the high end loot is attainable only by organized raid style guilds therefore these guilds need to have a loot distribution system.

1.) Assigned Loot System

In this system the Guild Leader or Raid Leader decides how loot on a given raid is distributed. There are a few things that should be taken into account by the person in charge of loot distribution.

* How long a member has been with the guild?

* Are they active members who attend raids?

* Who needs the item the most?

The majority of MMO gamers are not in favor of this kind of loot system because it usually ends up being the "Good Ole Boy System". In this type of system those who are a good friend of the person in charge of loot distribution usually get the good stuff. If you are not a buddy with them then you get the good stuff AFTER their friends do.

I have been in many guilds in my 10+ years of gaming and have never found one who used this system to be completely fair. I am not saying that it cannot be done, only that I have never seen it done.

2.) Random Number System

Most gaming systems have a feature that will allow everyone to roll a random number. In this system everyone rolls and the highest number gets the loot.

Though this system might seem fair which in a sense it is since it gives everyone an equal chance at the item. There are some serious drawbacks to using this system though.

Class specific items may not go to the classes that actually can use them or even use them at all. This keeps needed equipment out of the hands of those who need it the most. Suppose a priest only staff drops and it is won by a warrior, what is the benefit of that. Your priest could definitely use the item and all the warrior can do with it is sell it.

3.) Need Before Greed

This system is kind of like the Random Number System but with a twist. In this system the only ones who may roll on the item are those who actually need it. This allows items to get into the hands of players who need it to improve their character.

While this system is better than the Random Roll it still lacks. It does not reward those who have invested time in the guild and attended many raids a better chance.

It is not fair for a new member to get "The Sword of Ultimate Noobness" on their first trip when there is another player standing there who has attended every raid since the beginning of the guild who needs it.

4.) Point Based Loot System

This system is known as "DKP" to many long time MMORPG players, and is fair to everyone involved. It rewards player based on their dedication and participation.

Players earn points based on attendance, bosses killed, and time in zone etc. They may then spend these points to purchase an item that drops from a mob.

I am not going to go into a full discussion of the Point Based Loot System here. That could be an entire e-book in itself and will be another of my publications at a later date. In the mean time run a Google search for "DKP" and visit the results for more information.

Lee Ruleman is a 10 year veteran of Massively Multiplayer Online Role Playing Games (MMORPG) beginning with Ultima Online and continuing on through the present. It is Lee's goal is to assist other players in attaining maximum level, the best equipment, large cash reserves, and advanced gaming knowledge, all in a 100% legal manner.

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Tuesday, February 5, 2008

What Every World of WarCraft Alliance Player Must Know

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I have compiled a list of the most important things every WOW player on the Alliance must know and have narrowed it down to five. Read them below.

1.) If you want to go solo, get yourself a Night Elf Hunter or a Warlock.

While there isn't any one particular character template that works perfectly for soloing, this is about the best that there is on the Alliance side. First, there really isn't any equal level monster in the game that a properly tricked out Hunter can't tackle one-on-one without breaking a sweat. While Warlocks are a bit more fragile, they have an excellent complement of damage dealing spells that will let them survive - albeit while taking more damage. Unfortunately, many creatures will attack in groups if they notice one of their buddies getting pounded on (Elite creatures are particularly nasty with this).

That's where pets come in, Any "Pet" class can use their animal (or demonic) companion to do what's called "crowd control" - basically pulling one creature away from a group and a time and killing it. The Warlock's Void Walker is particularly good at this. Night Elves quest lines at low levels are also pretty self-contained within the geographically isolated Teldrassil, meaning you never have far to run to reach a quest destination or to retrieve your corpse.

2.) Gnomes have the best (worst) dancing emotes.

Trust me on this one. Simply typing /dance into the game while playing as a gnome will show you what I mean. Gnome dancing is the most offensive thing in Azeroth - rumor has it that the Horde offers 10 gold pieces to anyone who can actually manage to kill a Gnome in PvP during a dance. This makes Gnomes perfect for role-players who want to annoy other players and have a good laugh.

3.) Everyone loves a Human Priest.

This is the perfect class for players looking to group. Humans' racial talents help a Priest hold his or her own in combat and there isn't a group alive that isn't thrilled when a Priest shows up just before heading into an Elite dungeon or an instance. Priests are also pretty rare in the game, there aren't really all that many players who enjoy taking on the social/support roles, so your skills will always be in demand - and you'll level pretty fast.

4.) You don't have follow the quest lines for your own race!

One of the biggest misconceptions that new players have about World of Warcraft is that quests are restricted by race - in other words, that if you're playing a Human, you must take the "Human" quests in Elwynn Forest when you start out. That's simply not true. Players can take any level-appropriate quest regardless of their race. For Alliance players looking to level up a bit faster, there is a bit of a shortcut. Simply head to the hub cities of Ironforge or Stormwind as soon as you're strong enough to get out of the newbie zone (around level 5). From there, find the passage to Teldrassil, the Night Elf homeland and start collecting quests. Teldrassil is very small, contains the hub city of Darnassus that offers every service, and players rarely have to run far to complete quests. You'll find yourself at level 10 or even higher in no time!

5.) The Alliance means more content, but more people.

For whatever reason, the Alliance races as a whole (Humans, Night Elves, Dwarves, and Gnomes) are more popular with players. This can often mean severe crowding in popular regions along with what we like to call "mass extinction events". That basically means that several quests in the area that require players to kill a particular animal may make it hard to find that animal for a while - and that you may be racing other players who are standing around waiting for them to spawn. The good news is that the Alliance has a lot more quest-based content than the Horde. While this isn't noticeable at the earlier levels, many Horde players often find themselves running low on quests around level 25-30 and being forced to just "farm" random creatures for experience.

Mark MacKay is a researcher, marketer, and an avid online gamer, including World of Warcraft and also the creator of the [http://www.world-of-warcraft-gold.com]World of Warcraft Gold Price List Guide, a web site setup to help WOW players find the cheapest place to buy their gold.

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Monday, February 4, 2008

The Ethical Dilemma of Buying WoW Gold

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Confronted as I am, every single day that I play World of Warcraft, by strangely named toons hawking WoW Gold, makes a Gnome think.

Renei would never, personally, purchase World of Warcraft Gold, and I have never talked to anyone who admitted doing so. However, the simple law of economics dictates that someone, somewhere (certainly many 'someones') is buying WoW Gold. If you look around on this page, you will assuredly see ads promoting WoW Gold. These ads are paid for with real money, so there must be money to be made selling WoW Gold, meaning that someone is buying.

There are several moral and ethical dilemmas pertaining to the purchase of game currency (in this case, World of Warcraft Gold) with real money.

The most obvious one is personal. Will your enjoyment of the game be enhanced or decreased if your character was suddenly very rich?

Now, everyone is different. Personally, I enjoy leveling up and getting rewards for my efforts, such as gear, experience, skill upgrades, etc. That is pretty much the only reason I play the game. To be able to come back to Deadmines with a 60-something Mage and lay waste to a place that used to cause me so much trouble, knowing that my time investment is what made this possible. If I could buy the same character with all sorts of nice gear for real dollars, the excitement and fun of doing that would last maybe 5mn. Maybe.

I understand that some people get to 70, don't like grinding, so they purchase WoW Gold to be able to afford nice equipment. I understand, but I don't agree. Start a new character, do new quests, or go outside and toss the ol' pig skin around.

My World of Warcraft experience, for me personally, is about leveling and discovering new abilities, new spells, new quests, new areas, new ways of doing things. Once I level one toon of each class and race to 70, I will probably cancel my account, because there will be nothing new to do. Unless, of course, Blizzard comes out with another expansion. Oh wait, they are?

On a game play level, buying WoW gold holds the same interest for me as buying air to breathe. It's all around me, all I have to do is breathe, why should I pay someone for it?

But there is a serious ethical dilemma associated with purchasing WoW Gold. For example, on my server and for one Gold Vendor, the price of 1,000 WoW Gold is $46.59 US Dollars, or $0.047 per Gold. The price goes down to $0.040 per Gold for larger purchases. Seems cheap enough, a lousy 5 cents per WoW Gold? That's the thing.

You see, Gold vendors don't go to Blizzard and buy gold in bulk. Rather, I hope they don't. Instead, they have to earn it, in-game, by farming, vendoring, and auctioning items. Just like you do.

Now think about the time it takes you to earn 1000 WoW Gold. My bet is that it takes you a while. The persons running the website need to make a profit. They need to pay for heating, computers, electricity, internet connections, and WoW fees, and a million other things. Then with whatever is left, they need to pay the people sitting at the computers doing the farming. I think that those people are not paid very much at all.

People talk about "Chinese Gold Farmers" for a good reason. China has a huge labor pool of extremely poor people, working a full day for the loose change that is in you pocket now. Probably much less. I am not saying that those people are not happy to have jobs, but for the same reason we insist that Nike and all other apparel companies be transparent in their production practices, especially regarding child labor, as customers we should insist on the same standards for WoW Gold farmers.

You may think there is a difference between making shoes for pennies an hour and playing WoW for pennies an hour... After all, it can't be so bad! They're playing WoW!

Yeah, right. How would you like to farm Ice Thistle Yetis 14 hours a day, every day, for a month or longer? My bet is that you would think it feels like work and not play.

For that reason alone I would only consider buying WoW gold from an 'ethical' dealer, i.e. one that also purchases Gold and not only sells it. If a vendor says he buys Gold for $20.00/1000g and sells it for $45.00/1000g, I won't begrudge him his profit, even though it's again the Terms of Service.

For good or ill, that 'ethical' WoW Gold vendor is providing a service. One that I will never use, because then I'd stop playing WoW altogether, but as I said earlier, every one is different and we all play for different reasons, and have different goals.

The bottom line: If you have to Buy WoW Gold, make sure you know where its coming from.

Alex K. Martin plays Renei, a Gnome Mage on Gnomeregan (US) realm. In his spare time he is the author of [http://hiddenwarcraft.com]Hidden Warcraft, which chronicles his adventures in Azeroth and that of his friends. Visit [http://hiddenwarcraft.com]Hidden Warcraft for more articles, reviews and plain old fun.

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Just one all new wow gold article.

Sunday, February 3, 2008

World of Warcraft Secrets - An Overview Of Gold Mining

World Of Warcraft WoW Valkors Gold Making Guide #1 Selling Gold Making Guide.


With over nine million players as of 2008, World of Warcraft has become a very popular game. It is interesting to look at the history of gold trading and its economy since the game first came out.

In the early days of World of Warcraft, the economy was based solely on trading. Someone would shout across a popular zone (usually a city such as Stormwind) that they have 50 copper bars at a starting price of 10 silver. Players throughout the zone would then raise the price.

For example, someone may shout 12 silver, then another 15 silver, then someone else may shout 2 gold (20 silver). The seller would then shout 2 gold going once, going twice, sold; at which point the buyer and seller would meet in a mutual location and use the trade interface to exchange 50 copper bars for 2 gold.

The World of Warcraft economy has evolved a long way since then. Currently most transactions take place in what are known as auction houses. These auction houses are located in three major cities throughout the world and are places where you can put your goods up for auction (similar to EverQuest's Bazaar system).

This allows you to put your goods up for auction for lets say eight hours, and then go to sleep, go out adventuring, etc. It has made trading easy for both the power gamer and casual gamer alike. It also allows players to quickly search through the thousands of items that are available for sale at any time (and compare prices).

World of Warcraft is mostly a player-driven economy. Most of the exchanges are between players and not NPC's (non player characters). Since this is a player driven economy your money will hold its value longer then in most other MMORPG's which are rampant with inflation due to an emphasis on a NPC- driver economy (which creates an unlimited demand since NPC's will always buy your item for a set price therefore causing rampant inflation).

The economy in World of Warcraft used to be dominated by those with the most time to auction goods, and find good deals. With the implementation of the auction houses this once limited market was available for everyone to make money.

The economy is no longer ruled by those with the most time (although it still does play a factor), but those with the most World of Warcraft "smarts". That is why on my website I provide comprehensive reviews of the best WoW gold sellers and strategy guides.

To your WoW success,

-David Chow

Want to make tons of gold in your sleep? Visit my website at [http://www.warcraftdollars.com/guides.htm]Warcraft Gold Guide for the best sellers and strategy guides for WoW, which I have personally used to accumulate over 20,000 gold. Get it now --] [http://www.warcraftdollars.com/guides.htm]World of Warcraft Gold Farming Guide.

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Auction economy in world of warcraft then and now.

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Saturday, February 2, 2008

World of Warcraft Tips for Gold - Start Getting The Items You Want

World Of Warcraft Gold Secrets The Original And Best-Selling World Of Warcraft Gold Guide Now Nearly 3 Years Running.


In this article I'm going to explain World of Warcraft Tips for Gold. One of the best ways you can make a ton of gold in wow is through farming. If you aren't familiar with what farming is, its when you repeatedly kill monsters that respawn to obtain their items that you would eventually sell in the auction house. Listed below are a few great spots that you can start farming right away.

3 Solid Farming Spots:

Western Plaguelands - In a place called Hearthglen you can find a whole lot of mobs that are 53-56 elites. They have a really good drop rate - expect to collect items such Runecloth or various green items per 20-30 kills. Another great spot to farm is very close to Hearthglen at the spot (55,52). I like this area because you farm Scarlet Spelbinders who are the only mobs who have the formula for Enchant Weapon - Crusador. This can be sold in the Auction House for up to 200 gold. They don't have the best drop rate for this so its going to take a bit of work to obtain.

Felwood - In Jadefire Run which can be found at the spot (41,19), you can farm a whole of Runecloth and Felcloth. The mobs here are Jadefire Betrayer and Tricksters which are level 52-53. They aren't very hard to kill so you can potentially make a lot in this spot.

Winterspring - Lake of Kel'Theril is another solid spot which can be found at (53,42) where you can find a whole lot of ghosts to farm. They're pretty easy to kill since they're level 54-55. Expect to collect silver, green items, and maybe even epics.

Important Points to Note:

Although these are solid world of warcraft tips for gold, there is one big cost. It took me an extremely long time to farm these areas and get the gold I needed. Farming generally tends to get pretty time consuming. A lot of my friends farm more than they actually play wow. I wasn't willing to sacrifice that amount of time farming but at the same time wanted to make a lot of gold. I bought a wow gold making guide because it stresses tactics that are time efficient which means you can get the best bang for your buck when it comes to time spent farming. The strategies are taken from chinese gold farmers that are in the business of farming so they'll know the most efficient farming techniques.

Do you want more gold but don't want to sacrifice endless hours to get it? [http://www.cristo-product-reviews.com/goldguides]Click here to read another important farming spot and to see our unbiased reviews of the top wow gold making guides.

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World Of Warcraft WoW Valkors Gold Making Guide #1 Selling Gold Making Guide.

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Friday, February 1, 2008

Best Gold Farming Spots in World of Warcraft

World Of Warcraft WoW Valkors Gold Making Guide #1 Selling Gold Making Guide.


If you are starting out in World of Warcraft and are looking for some great spots to farm gold, you have come to the right place. Gold farming can be a quick way to make some gold, but be warned, it can be monotonous. This article will reveal to you some of the best gold farming places and the best items to farm from these places. So if you are ready, let's go!

If you are looking for the best low level farming spot, that would have to be in Westfall. Look for a camp of Defias Trappers that are located on the western shore near the windmill. The Defias Trappers drop linen cloth over 70% of the time. But the greatest thing about this location is the respawn rate. It is impossible to kill every one of them before they respawn again. You can get tons of linen cloth this way quickly and easily. The only problem you will run into is having enough bag space to carry it all.

Once you are mid level a good farming spot is in the Wailing Caverns. This is located in the Barrens. The mobs here are 17 to 20 elites. Look for the valuable Perfect Deviate Scale to be dropped. This items will easily sell for one gold per piece.

Another good mob to fight is the Plains Creeper spiders located in the Arathi Highlands. These mobs will drop Spider silk about one times in ten. This spider silk is a component in level 19 twink items so it is in hot demand. It will sell for about one gold each. Another benefit to the Plains Creeper spiders is that they are a level 33 and can give you experience points also.

Farming for gold doesn't really start to profit until you reach the higher level. When you get into the higher level gold farms, the items that are dropped are worth a lot more. You can really start to rack up a fair amount of gold at the higher levels. Read on to discover where some of these higher level gold farms are.

Head to Tarnaris and look for the Lost Rigger cove located in eastern Tarnaris. You can get to this area by way of a tunnel on the western side of the mountain range. The Southsea Pirates that you will battle are in the mid 40's range and drop items such as Mageweave cloth, volatile rum and silk cloth. These items can be sold for 2 or 3 gold a piece.

Jadefires in North West Felwood and Elementals in North West Sithius both drop good items that can bring in a lot of gold. But with some of the places, it is best to wait until you are at least level 55.

So there you have some of the best places in World of Warcraft to farm gold. The more you play, you may discover a few places of your own. Gold is what makes the game go around, so happy farming!

If you're ready to start enjoying World of Warcraft and making senseless amounts of gold in the process without all that tedious farming, then it's time to check out [http://www.wowplayersguides.com/wow-gold-guides/dereks-gold-mastery-guide ]Derek's Gold Mastery Guide.

If you're new to WoW, be sure to read my warning about [http://hubpages.com/hub/World-of-Warcraft-Gold-Hacks ]WoW Gold Dupe Hacks. Don't get duped!

You're find more strategy guide reviews and great tips for playing Warcraft at http://www.wowplayersguides.com/

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